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[NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes : News - PS3-Infos

[NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes   

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[NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes

Messagepar Attila » Lun 10 Mar 2014 21:58

imageRetroArch est un homebrew qui contient les émulateurs SNES9x Next, FCEUmm, Final Burn Alpha, Gambatte, Genesis Plus GX, VBA Next, et PrBoom et vous permet donc de jouer à plein de machines rétro différentes.

Image Image


RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.


Version 1.0.0.2
Cores
Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.
Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.
Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.
Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.
Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.
Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.
Screenshot comparison here: http://imgur.com/a/M9nRP
Genesis Plus GX – Aspect ratio changes are now applied correctly.
Genesis Plus GX – Other changes.
Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.
Mednafen (All) – Should correctly save SRAM to save directory now.
SNES9x – Memory leak fixes and some other improvements.
Nestopia – Core updates.
3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.
VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).
FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.

RetroArch PlayStation3
- Analog input works now – cores that support RETRO_ANALOG (such as TyrQuake) should now have working DualShock controls.
- Analog mapping to D-pad works now for all cores.
- Optimized slimmed down GL driver implementation some more, resulting in even lower video latency.
- All the changes made to RGUI since the last release (Core Information, reorganized Settings, possible to map frontend actions to gamepad buttons/analog axes, etc)

télécharger Télécharger RetroArch v1.0.0.2: Emulateur multi plate formes

http://www.libretro.org/Site officiel : http://www.libretro.org/
https://twitter.com/#!/libretroTwitter officiel : https://twitter.com/#!/libretro
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Re: [NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes

Messagepar walan » Mar 11 Mar 2014 13:59

cette version de retroarch, à t-elle été testée sur un CFW 4.55?
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Re: [NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes

Messagepar Attila » Mar 11 Mar 2014 20:19

non mais les précédentes ne marchaient pas ?
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Re: [NEWS]RetroArch v1.0.0.2: Emulateur multi plate formes

Messagepar walan » Mar 11 Mar 2014 22:34

pas l'avant dernière version en tout cas.
je cherchais seulement à savoir les retours de ceux qui l'on testé sur un cfw 4.55 vu que l'auteur n'a pas précisé sur quel cfw sont emulateur tourne
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