[HB]They Do Not Die 2 v0.8 : Homebrews PS3 - PS3-Infos

[HB]They Do Not Die 2 v0.8   

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[HB]They Do Not Die 2 v0.8

Messagepar Attila » Mer 10 Aoû 2011 11:47

imageComme son nom l'indique, They Do Not Die 2 est la suite du jeu de survie contre des zombies par ThatOtherDev.
Le but du jeu est de survivre et de tuer tous les zombies, dans un monde généré aléatoirement.


Version 0.8
I've added blood and corpses.
I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation)

Version 0.6
- Vous pouvez maintenant jouer à 4 joueurs (la limite était de 2 avant).
- La position et la taille de la santé et de la barre d'énergie durant le jeu multijoueur à changé.
- Il y a maintenant 4 différentes sortes de caisses en bois (les différences sont seulement cosmétiques).
- Le texte du menu est plus large et le titre semble mieux.
- La sauvegarde et le rechargement du jeu est plus rapide.

Version 0.5
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
The shotgun is more powerful.

Version 0.4
Your health and energy are now displayed with progress bars instead of text.
There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
A shotgun has been added.
running uses more energy.
Game saves are slightly smaller (although it is still fairly slow to create and load them).

Version 0.3
You can save the game at any time and obviously also load that save.
The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
In addition to your gun you now have a rocket launcher.
Rockets explode when they are shot, hit a person or hit a wall.
Explosions destroy walls, push people back and hurt people.
You can now run which consumes energy.
Shooting momentarily prevents energy from regenerating.
If you try to consume energy when you have none left then you will instead lose health.
The speed that your health regenerates at directly correlates to how much energy you have.
The screen (specifically the edges of it) turn red when you are low on health.
The world is more densely populated.

Version 0.2
The walls are solid.
The world is darker.
The zombies can hurt you and the other survivors.
When survivors die they turn into zombies.
On screen text shows how much health you have and how many zombies you have killed.
When you are hurt the camera zooms in.
When you die the game restarts (complete with a reset kill count and a newly generated city).
If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
There are more zombies.
Everyone moves faster.
Buildings are now occasionally subdivided into multiple rooms.
The game pauses when the XMB is up.

So I’m making a sequel to my top down zombie shooter They Do Not Die. it is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.

This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.

One thing that I have working already that I’m really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.

There is collision detection that makes you bump into other people and prevents you from walking on water but there isn’t any yet for the building walls.

You are the orange circle, human survivors are pink and zombies are green. I know that not everybody likes them but the arrow circles will always be the default appearance for people in the game. But I will quickly put together some kind of a re skinned version if there are any color blind or partially color blind players that are finding it difficult to differentiate between them and there might eventually be built in support for alternate skins.

TheyDoNotDie2 v0.8.pkg officiel :
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